In development

Outgun. Outmove. Outlast.

A fast, chaotic 2D multiplayer shooter with dedicated servers, unique characters, and a battle-royale endgame. Built by a small team, in the open.

DEDICATED SERVERSUNIQUE CHARACTERSULTIMATESBATTLE ROYALEWALL-JUMPS & DASHES DEDICATED SERVERSUNIQUE CHARACTERSULTIMATESBATTLE ROYALEWALL-JUMPS & DASHES

The Trailer

A first look at the movement, the gunplay, and the chaos.

The Roster

Every character plays different — their own weapons, movement feel, and ultimate.

Chad

Chad

Close-quarters bruiser. His shots slow enemies that dare to face him head-on.

Makarov

Makarov

Zone-control specialist. A sustained laser that melts and slows anyone caught in it.

More incoming

Six more characters in the pipeline, each with two weapons and an ultimate.

From the Battlefield

Work-in-progress shots straight from the build.

What makes it tick

🎯

Tight movement

Wall-jumps, dashes, hover, drop-throughs — a moveset with real depth.

🌐

Dedicated servers

Server-authoritative netcode with rollback, built on Photon Fusion.

💥

Characters & ultimates

Distinct kits, weapon effects, and game-changing ultimates.

🔥

Battle royale

A shrinking zone, drops, and a last-one-standing endgame.

The Road ahead

We're building toward a complete battle-royale experience.

01

Core & Netcode

Movement, weapons, dedicated servers.

02

Characters & Ultimates

The full roster and their abilities.

03

Battle Royale

Zone, drops, spectate, endgame.

04

World & Polish

Map, AI, VFX, and launch.

Be there when it drops.

Leave your email and we'll ping you for playtests and the launch.

No spam. Just the good stuff.